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Old 07-23-2009, 10:59 PM   #32
olivier_leroux
Dungeon Master
 

Join Date: June 11, 2009
Location: Europe
Posts: 75
Default Re: Chain Events for everyone

Quote:
Originally Posted by manikus View Post
I also understand the point Olivier is making, but this is true for all chains, whether they use the Chain event or not. That seems like something that needs to go into the documentation.
Ah, ok. It's especially tricky with Chain event chains though if you don't watch out.

Anyway, I think the slight ease you get from event conditions adopted automatically to the next event comes at a very high price because the way it is now, even though you don't have to set each and every condition manually, you always have to keep an eye out for them - regardless if you're doing a complicated chain with lots of different event conditions or just a very simple one. You can document it all you want, I still predict this being a major source for future bugs in design because the designer did not pay enough attention for a moment.

Regarding the explanatory text for the Chain event, you have my blessings though.
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