Re: Chain Events for everyone
After you mentioned that you cannot start a series of events with a CHAIN statement I tested the chain function as follows:
I set up a simple talk statement to execute first, in this case, just mentioning to the player that there were guards at the gate.
Then I branched through the normal chain from the talk statement to a CHAIN statement testing it on a quest that I knew was not in progress or complete. I just put simple talk statements as the outcome for both the CHAINED EVENT branch and the NORMAL CHAIN branch.
The initial talk statement fired as expected, but the chain statement did not execute at all. I will try to get it to fire today by testing on something like the "dir the player is facing", etc.
The quest was set up properly. If you remember back to the Uatu-Manikus-JonnieR project I had conditional chain statements working in that that were 7 or 8 levels deep. So the code was changed since that time.
|