Chain Events for everyone
I am a master of innovative chain events on FRUA but there is something unwieldy about using chain events in DC.
I have the following simple chain:
Chain 1 Quest in Progress? Yes - transfer party, No - go to next chain
Chain 2 Quest Complete? Yes - transfer party, No - go to Guard Talk Statement
Guard Talk Statement - Take one Step back
I would interpret this chain to be IF EVENT HAPPENS (quest in progress) transfer party, if not Check to see if Quest is complete. IF EVENT HAPPENS (Quest complete) transfer party, else go to Guard Talk Statement, etc.
Isn't that correct?
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