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Old 07-10-2009, 11:19 AM   #10
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
Sunglass Man Re: Conversation Demonstration

Quote:
Originally Posted by Dinonykos View Post
So, how does this work theoretically? You write the talk.txt file (like the one included in the demo) and than have to compile it outside the editor? And in text events, you refer to the dialogs a.s.o. in the compiled talk file?
Assuming that "a.s.o." means something to the effect of the public function's name, that is correct.

And it does work. If you use the talk.bin file with the latest release of the DC engine it works just fine. It's the compiling of new .bin files I'm having issues with, but if you were to get an old version of DC, you could compile.

In the FRUA froum, Paul has mentioned that he will start looking into this in a couple of days as soon as he's done with the mysterious 'Dungeon Craft AlphaRelease002' proect. and let me just say, I'll gladly wait.

Plus, we can start writing our talk.txt (or whatever.txt) files now. They can be called anything you want, actually, but the .bin file must be talk.bin.
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