Thread: The City
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Old 07-08-2009, 12:12 PM   #110
Dinonykos
Symbol of Cyric
 

Join Date: March 20, 2006
Location: Europe
Posts: 1,171
Default Re: The City

I will exclude snow, ice etc. from the Helmetlands (if only to avoid further delay... ), but I guess I will try the option to change the walls via logic blocks.
It would, however, be a lot of effort, since (to my knowledge) you can only change two walls per logic block. Or maybe the "set_level_stats_asl..." script can be used for this? I never tried so far...
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