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Old 07-05-2009, 01:39 AM   #20
ProphetSword
Elite Waterdeep Guard
 

Join Date: January 21, 2009
Location: Indianapolis, IN
Posts: 19
Default Re: The complexity of event-based combat

For the Buck Rogers modules, I definitely meant an "event-driven" style of combat. That's what SSI did with the original Buck Rogers modules too.

As for the UA Buck Rogers modules, none of them had space combat because I didn't finish working out the kinks. And since I'm the only person who wrote any Buck Rogers modules, I'm pretty sure I'm the definitive source of information on that.
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