Re: The complexity of event-based combat
I like both the net and the flash grenade idea... Or the classic with the little stones thrown somewhere behind a guard to distract is attention... I think I will add that feature somewhere in combination with NPC-walls.
Yesterday in the tramline, I thought that also the often-used element of ghosts hunting the party ignoring walls can quite easily be done in DC via quest stages. Same with filling a room/area with gas.
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