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Old 07-02-2009, 06:45 PM   #7
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
Default Re: The complexity of event-based combat

For the minor monsters, do the PCs get the chance to do them damage? If so, do you track this so that each time the thief, or whomever, attacks they are weaker?

This may be more complicated than you want, but I think a system using ASLs or quests could do that. It might be more trouble than it's worth though.
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