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Old 07-02-2009, 06:27 PM   #6
Dinonykos
Symbol of Cyric
 

Join Date: March 20, 2006
Location: Europe
Posts: 1,171
Default Re: The complexity of event-based combat

In the example shown here, a teleporter event is used to restart the event chains to make several rounds (to simulate, to some extent, a kind of energy for the monster). I have also done a slightly diferent setup of events for minor monsters (thieves, soldiers etc.) which retreat when the player does not die instantly, but re-attack later. This is mainly for step events.
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