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Old 03-09-2009, 10:43 PM   #1
Uatu
Horus - Egyptian Sky God
 

Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
Default Simulation of darkness in dungeons

I've an idea to simulate darkness in dungeons... Basically:

1. Create TWO identical dungeon maps, using different graphics for each (basically dark and light versions of the same).
2. Put an event on every step of both dungeons that checks if the party has light (spell? item?) or not; depending on the result, teleport party to the correct dungeon.

Anyone have any idea as to whether this would work?
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