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Old 12-18-2008, 10:41 AM   #245
Dinonykos
Symbol of Cyric
 

Join Date: March 20, 2006
Location: Europe
Posts: 1,171
Default Re: New Wall for 640x480 Resolution

I have a one-square level in my design where the player looks down from a very high building. I even used the multiple-vanishing-points approach there.

A good reason for another perspective would be that the player is e.g. sitting inside a mecha and looking down on a village... Or sitting on the back/head of a dragon...

Concerning the horizon: something which is not very far away would certainly be affected, e.g. a forest in the background that covers the horizon should probably be moved some pixels downwards.
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