Thread: The City
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Old 11-28-2008, 05:18 PM   #46
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
Default Re: The City

Actually, Dinonykos, wards g through q are not open yet. B, d and f are still open, however. I'm waiting till they close up before opening up the next ring. (I'll be handling hte next ring differently when the time comes. The only exceptioin to this will be if someone has already claimed a ward in the inner ring and has uploaded some work on it (not finished, but enough to show a move in that direction).

As for point number 2, I am going to allow up to one million quests per ward. There are 268 million and change avaliable. As for special kys, I am far from home at the moment and the computer I have with me is linux so I can't check this out. I seem to recall there being different limitations. If it is tight, I volunteer to not use any as they can be mimiced with quests. I like your naming scheme idea.
Everybody, please name your quests with a 3 letter or longer header so we can keep track of these, and make the header similar to your name.

As for races, classes and so on, this is really up to us to decide.
I am using humans, elves and dwarves so far, so we will need to keep those, but we can change the others, keep the others and add on to them or whatever. I might have the most experience workig with adding classes and races, so I think it's doable, but as things come up, I'll let you know. The editor and engine are kind finicky and while I have the skills to add coding, I would like to avoid this, as I don't want release new code that falls outside of the stated DC goals of getting to version 1.0.
We should also differentiate between PC and NPC classes and races. It is possible to add "stub" entries for the sake of NPC use, that allow the race to say whatever we need for combat and event purposes. Drow? No problem. Dragon? No problem, you get the idea.


All right, let's discuss.
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