Re: Event-based combat II
Interesting system there! I do agree with some of the reasons you gave for me (especially #1). As for #2 - well, I often just put everyone on Quick mode when I am testing games. It is true that battles do take a long time in general. #3 is a good reason as well (no way to implement this in the normal combat mode?).
I do like magic and ranged weapons, though - I always thought it was stupid how the Final Fantasy, Dragon Quest, and Wizardry-type games treated missile weapons (and magic, too)...
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