Quote:
Originally Posted by Dinonykos
This (both approaches) is what I am doing - combined with some additional tricks (of which I assume I am not the first one thinking of them...). In my adventure, there are 4 PCs that cannot be removed from the party (otherwise the game ends  ), and I have several sprites for each of them (from behind - looks like stepping forward from the rest of the party, from side, only the faces from behind, annoyed, happy, angry etc.). It is also very nice to change between NPC-walls and closeups of the NPC (using several text events) and to combine NPC-walls with the from-behind views of the PCs (indicating who of the party is actually talking to the NPC).
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That's a great idea. I think I will use something like that.

So many possibilities are coming to mind that it's making me crazy that I can't work on DC projects now (not until December at the earliest I fear).