Quote:
Originally Posted by manikus
For example, let's say you are having an actual dialog between two characters. You would have an image of each set up for a theatric conversation - by this I mean character A would be facing the front left and character B would be facing the front right. You would show the appropriate picture of each when their dialog is going on.
For monologs, you use a similar strategy of two portraits of the same character that you cut back and forth between as the various points of the dialog are reached.
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This (both approaches) is what I am doing - combined with some additional tricks (of which I assume I am not the first one thinking of them...). In my adventure, there are 4 PCs that cannot be removed from the party (otherwise the game ends

), and I have several sprites for each of them (from behind - looks like stepping forward from the rest of the party, from side, only the faces from behind, annoyed, happy, angry etc.). It is also very nice to change between NPC-walls and closeups of the NPC (using several text events) and to combine NPC-walls with the from-behind views of the PCs (indicating who of the party is actually talking to the NPC).