Thread: Drawbridge
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Old 10-22-2008, 02:28 PM   #9
Dinonykos
Symbol of Cyric
 

Join Date: March 20, 2006
Location: Europe
Posts: 1,171
Default Re: Drawbridge

Quote:
Originally Posted by manikus View Post
That's a very good idea.
Joho! I am not sure if I will need to use that idea in my scenario, but all out there who plan on woodchuck or miner adventures should consider this approach!

Another approach would be to generally have one standard wall on certain positions in the editor, let's say wall 2, wall 18, wall 34 and so on, in every level. Only in levels where the party at x,y trigger shall be used, the 2, 18 and 34 slots may be filled with special walls.
So an event: If party has item axe and stands at x,y, change wall 2 to wall 18... would only have an impact in the levels with special/different walls in slots 2 and 18.
This might for example be an useful approach if the party has an airbrush and should be able to paint on certain walls...

However, this does certainly not work with wall blocked - wall not blocked events...
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