Quote:
Originally Posted by Uatu
Wow, that's a nice template!  If only, er, I could understand it, eh, well...  (Gee, there are lots of frames there, and I guess some of them overlap on others?)
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It is quite simple, Uatu. As I wrote, the yellow sections are identical to the default walls:
It should even be possible to write a script for e.g. Photoshop or to write a programm to turn a default wall into a hyperwall, however, even with copying and pasting in PSP or Paint it is quite quickly done.
Anyway: There is no particular system behind the other colours (green, red, blue). But e.g. the blue section of Wall E will overlap with an adjacent Wall in the Editor/Game. Same with Wall O/G: Everything left or right of the yellow section will overlap with adjacent walls!