Re: 4-Manning Dominus: Party Build Help Requested
OK, my 2 pence worth!! I’ve not played Dodd 2.4 so don’t know about in game items etc.
A lizard man Fighter might get a little dull, repetitive as the game goes on, how about a Lord (Dwarf, Dracon or Liz) as they get that health regeneration bonus, plus could become your parties healer allowing the Bishop for bluffing and attacking spells.
The Bish, more armour (I think) for the Elf, but that mana regen could help, however you have a bard in your party so will regen faster at camp anyway, maybe personal preference here or what pic you like best! Ha ha. I prefure the Elfs
Bard, I think the stats work out giving the Mook and Hobbitt the best numbers to play with, maybe go one for Bard and one got Gadgeteer
Stats, for your Tank it should be Strength and Vitality so they can deal more damage and take some punishment!
Bish – I’d put 2 in Int and split the other 3 between Pie and speed. (spoiler…remember there is a fountain in Trynton that gives your party 5 int points for answering a question right, so maybe only go up to 95 points int.)
Bard, last time I ran one I picked a Rawulf, and raised speed, sense then Dex.
Gadgeteer, not played one in a long time, but I would think similar build to the Bard, but remember with those insterments and gadgets weight could be an issues so might have to boost strength at some point (any extra points at the start?)
I’ve never been good at knowing what spells are obtained at what level, I normally pick and attacking and healing spell to start, then try and save my spells until ‘good’ / useful ones appear, I always go for Enchanted Blade, Magic Screen, Armour Plate and missile shield (I think they are called) the bluffing ones. I also find X-ray to be helpful.
The bard will have the sleep spell from the start, and the gadgy should also get some sort of ‘magic’ attack quickly so don’t waist spell picks on low power spells that you won’t use later on.
Hope that is of help, and good luck.
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