Re: Race/Class Edit
He was an old school gentleman by all accounts, I suppose you could expect this.
As for Dungeon Craft, one really challenging idea would be to have a capacity to base a design in any D&D campaign world. Al-Qadim, Birthright, Dark Sun, Dragonlance, Forgotten Realms, Greyhawk, Kara Tur, Maztica, Mystara, Planescape, Spelljammer. (Designs for all of these campaigns may be a bit ambitious. Defunct campaigns like Dark Sun and Dragonlance still have their own sites. The former would require Psionics while the latter really needs the three moons.)
Spells are already customizable. You could have pre-generated default versions of spells.txt, one per campaign world. They could be named spellsdl.txt, spellsfr.txt, spellsds.txt and so on. This would require rewriting the program so it could handle this.
Classes are currently fixed, the list of possible class abilities would have to be hard-coded. Then classes.txt would assign the abilities to each class.
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