Thread: 1e Worldhack
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Old 09-11-2008, 12:52 AM   #11
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
Sunglass Man Re: 1e Worldhack

Quote:
Originally Posted by Uatu View Post
Yeah!

I think that making rangers work (i.e. their magic) would be a good first step in this direction...
Ranger magic not working may be a bug. If it is a bug, then that means that other classes can also have magic user spells and then it's just figuring out a way to limit those spells and then we can have illusionists. Of course, we'll need to create all of their spells, do all of the spell art and add a bunch of stuff to the GPDL so that the splls work.

As a non-C++ programmer, I should be done in a day or two. . (Plus or minus a lifetime.)

Seriously though, if the ranger issue is just a bug and not an issue that CocoaSpud had never gotten working, we could be going somewhere.

For all of the new classes, we will need to add a lot special abilities ot GPDL. I haven't even looked at this part of the code, and I don't think it can be done with the txt files, since DC doesn't really pay that much attention to them.
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