Thread: WOW?
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Old 08-08-2008, 04:29 PM   #1
SilentThief
Symbol of Cyric
 
Burger Time Champion
Join Date: September 10, 2001
Location: USA
Age: 49
Posts: 1,301
Default WOW?

So I got this new(-er) desktop computer, and started the free 10 day trial of WOW. I think that it is a visually appealing game, and of course the multiplayer is nice (had some kid beat my 2nd level warlock with his 1st level warrior and then he said I suck... I think he'd'a thought twice about that if he knew I'm 6ft 4in ans 220 lbs, but I digress)

The problem that I have with WOW (other than the $15.00 price tag for standard monthly fee to play), is that it is the same kind of mindless quests that infest the RPG genre: Go to place X and bring back item Y or kill creature(s) Z. I must admit that it is entertaining enough (not enuff to spare the $15.00 when I'm crunched for money, so once the trials done, I'm done), and perhaps the quests are more involved later on; but the genre in genreal has quests that are cliche.

I'm hoping to get a more involved kind of quest scenario, similar to what I remember from the Villains Handbook TSR product. They have a bunch of examples/ideas for more involved gameplay and one I like is the idea of "every action has a consequence", like you kill a marauding bear, and its overly protective and blind to its evil Ranger protector comes looking for revenge, or you clear out a thieves guild (for fun and profit) and there is a power vacuum where any number of other groups (dopplegangers, other thieves, vampires, evil wizards who were in war with guild, ect) step in to fill the void. Heck, they may be strongly committed to dealing with the players who could do what they themselves could not, and may use ambush/betrayal techniques to do so.

Currently, I'm in a slow down of mod productivity due to trying to think outside of the box on quests and design.
I only hope that my mods hold up to not being the same kinds of over-done quests as I complain about

ST
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