Quote:
Originally Posted by Cerek
Well, Chewie, you were the one who stated in a different thread that "ONE example of a child being harmed is too much."
Several studies show exposure to aggressive stimuli increases aggressive behavior and here is one example where that behavior was carried to the most tragic outcome possible. The child/young adult in this example was harmed by blurring the distinction between fantasy and reality.
Perhaps you should reconsider your position on this issue given your position on the earlier issue. 
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It's obvious you haven't played the game and that you don't know much about how video games are marketed or sold. Correspondingly, comparing GTA with easy to use, widely available handguns is simply ridiculous.
Anything and everything aggresive may or may not influence people to be aggressive, but very little if anything can take away an individual's determination of choosing action.
Allowing sociopaths to blame their behavior on a video game( or anything else) and citing this a proof of a societal problem is a great victory for sociopaths everywhere.
Take Care!