Quote:
Originally Posted by manikus
Unfortunately, your screenshot shows off one of DC's bugs - don't worry, you didn't do anything wrong and it won't effect gameplay - it's just that the strength should be '25' and not '25 97'.
To make an item that returns the stat back to it's original state takes a few more lines of script. You would need:
upon activation(ready)-
GET stat
Store stat as ASL
SET stat
upon de-activation (unready)
SET stat to ASL
One thing that Nol Drek did for his SHUA worldhack (Super Hero Unlimited Adventures), was to make all of the 'powers' cursed items so that they couldn't be swapped around between characters. That wouldn't apply so much to items that give powers, but I thought I'd mention it. 
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I know. I've been playing with the character like that for at least a couple months now and I haven't had any program problems. I did it on purpose. Well, not the /97 part, but like I said Yes, I know about the 25 max Strength but it was my first attempt at the process and I couldn't figure out how to change perchantile strength.
Tell me more about this script. Do you actually type in literally "get stat, store stat to ASL, etc.?" Or is it more complicated like the code I use? Please, I'm all ears!

That's one of the things I desire most out of DC.
I understand. But you can't unready cursed items, correct? To avoid "power swapping" what I did was set up a debug area on my first level. (Fact, that's the first thing I did when I made the design.) There I could make the character, give them the powers and special equipment and play with the "stat boosts." The only problem with it is it's not very efficient for actual character creation. But, eh, it's nowhere a perfect process, I'm still perfecting it. Why I didn't make the "powers" cursed is so I can switch between offensive powers freely.