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Old 07-26-2008, 03:39 PM   #42
Arminius
The Magister
 

Join Date: January 10, 2008
Location: The Gate Between Worlds
Age: 53
Posts: 103
Default Re: What Campaign Setting for your Module?

Quote:
Originally Posted by resincake View Post
Well, It would be about 75% fantasy setting (based on my current written design), but I have the artwrok,SFX & MIDIs, and plan on incorporating:-

Prehistoric
Modern
Future
Alien

As well as a variety of genre-based realms (ie./ horror, military, etc..), so to answer your question Manikus, yes, there will be technology too, but the items and such (guns, armour, shield generators,etc..) I'm not sure about yet. I already know the 'monsters' & 'NPCs' will be using realm-specific items, but I am unsure if to allow the PCs to use these items too. There are pro's & Con's for both arguments, taht I ahve come up with. I guess I'll cross that bridge when I come to it, you know .. ;>

¬-ResinCake¬-
Love this idea ResinCake! If you have any trouble finding any materials you need for it let me know and I'll search through my extensive library of raw materials for game design. I can probably help more in the modern, military, sci-fi, and horror realms than anything else. Oh and I can do ancient civilizations and prehistoric too as I was interested in those areas for many years before I got into the modern and dark futuristic thing.

Count me in for play testing too if you ever need that. I also invite you to my game designer group's Forum where you can advertise your project to gamers interested in alternatives to pure fantasy. Maybe your game could be a way of bringing more non-fantasy gamers into fantasy and more fantasy gamers into non-fantasy.
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