Elegant way of passing time?
Let's say I want to set the game clock to the next day, exactly 1 am in the morning (or at the very least, force it to go to nighttime). Is there a way to do this (without, for the latter case, making a massive stack of Pass Time events until it's detected as night)? The Pass Time event has a Set Game Clock To These Values option, but it doesn't seem to work.
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