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Yeah thats how I thought we'd have to do it, still pretty much the same as it was with the FRUA community collaborations. So, which would be more productive for such a design team? To establish an atleast tentative complete art set to work with from the beginning which can be altered piece by piece as needed throughout the design process? Or to have the group establish exactly what art would be necessary from the beginning and make that the first priority to have a complete set of art to work with so that each designer can better see how his or her additions are going to look in game?
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hmm, this is good question!
first of all we should write a story, define the quests, the main persons and so on. The level-designers can now create the levels (arts can be dummies) and the art-creators can begin to design the necessary arts. finished arts can send to the level-desginers and build in the game.
in this way of work we have three main-groups:
story/quest-designer
level-designer
art-designer
Another Question: What campaign-setting do we use?
A list are here:
http://www.ironworksforum.com/forum/...ad.php?t=99396
@ Uatu: Thanks for the List!