I've got a bunch of other Logic Block tricks up my sleeve, too. ASLs are pretty darn sweet. While we are seemingly limited to only 26 ASLs for use with the ^ in text events, we can actually do pretty close to 50, and then with use of the last logic gate (L) this can be doubled to almost 100 callable ASLs for use in text boxes with the ^.

Of course we have unlimited ASLs available for other purposes (well at least,virtually unlimite).
I haven't gotten to working on the next stage yet, which is Logic Block and the database, but I think we can pretty easily manipulate any players inventory.