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Old 05-27-2008, 11:08 PM   #5
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
Arrow Re: (IWD2) Chronicles of a HoF Party

Quote:
Originally Posted by Aerich View Post
I'm not sold on "needing" AC 72 to survive. AC in the 60s will protect you fairly well against most enemies, but you'll get hit almost every time with an AC of 40.

Note that there is a bug with respect to multiclassed monks. A monk that gains a BAB point from another class loses the special monk attack progression.
I'll probably try the high AC path next time. The AI so far has been very tedious. If they so much as see any of the PCs, they will ignore the summons and attack the nearest PC, turning the game into a mockery of a badly-made WeiDU mod where the player is expected to clickity-click-click the targeted PC as he/she leads the AI on a merry chicken chase route, while the rest of the party is ignored and can merrily shoot away with their missile weapons.

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I already regret making Marina into a Monk. She is currently the burden/liability of the party, and barely contributes any worth in combat.

All she does now is sling, sling and sling. She can barely last a round in melee.

Cheers.
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