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Old 05-21-2008, 11:27 AM   #3
SilentThief
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Join Date: September 10, 2001
Location: USA
Age: 48
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Default Re: Tarlanon requests

Quote:
Originally Posted by manikus View Post
Well, I'm not Tarlanon, but I'm still at the computer and thought I might chime in on some of the items in the list.

First, let me say that there are some interesting ideas here for Dungeon Craft 2.0.
By all means, chime away
And as for the designation of 2.0, that is ok. I understand the original "plan" is to mimick FRUA and do any simple feature requests while moving towards FRUA-ness.

Quote:
Originally Posted by manikus View Post
#1&2- If we are presumably creating an editor for class and race, I wouldn't think that we would need a separate dynamic menu under global. Also, I wouldn't think we would need class/race that was not usable if we just need a classification, for example, we can already check a box if the monster is a mammal, etc. we could just add new classifications.
Well, there are so many different ones designated. For example, the druid spell "charm person or mammal", IIRC theres another one for "Charm Animal", "Invisible to undead", "Invisible to insects" (one of my own), "snake charm", look at the oriental dragons and they have "scaly command" to swarm fish at you. I guess that classifications would work just fine, but we should have the ability to make our own as mod designers.

Quote:
Originally Posted by manikus View Post
#6&7- We already have databases for these things, I presume you mean that we should add an editor for each? As for the problem you outline, it really isn't much at all. The answer is to have an integrated database where each area has it's own table or tables. This allows you too dynamically update the whole sh-bang. This would just be a matter of switching over to something like MySQL.

#8- If this were in addition to the current system, I say alright, but if it's in lieu of it, I'm not hehind it at all. I like the AD&D magic system.
Ok, I just like the idea that I spout off about every now and then, Rulesets. You could have the playable characters and NPCs be of the classes designed in the original boxset DnD (where elves were automatically a fighter/magicuser multiclass), or set up custom classes (like the specialty mages and priests of your own mythos with thier own abilities)

As for changing the magic system, I don't want to re-write the system; I just would like to see psionics as a usable feature. If a mod designer does a re-write on the magic, that would be thier choice.

Quote:
Originally Posted by manikus View Post
#9- There is already a menu listing who can/can't use, that uses checkboxes. If we continue to use this method, I think moving to a pup-up dialog would be better than a drop-down, because each time you un/check a selection on the drop-down, it closes up and you have to click on it again. We can already create an attack which does 0 damage...

#10- FRUA had stats b/c it used the same screen layout for monsters and NPCs. In DC, we have a seperate dialog for NPCs, which allows you to set stats, though the drawback is that you cannot at this time give them the race of "monster".
These ideas were just to give a simplified way to have monster only weapons, like players should not be able to throw boulders like giants or use manticore tailspikes. You CAN use clever scripting to remove items the monsters use upon a player readying.

Anyhow, will talk L8r
ST
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