Examining the AI has been very interesting thus far, and the programming language has really matured since the days of BG1.
It is going to be so much fun and far easier to code my AI scripts for spellcasters.
I may even attempt to make an exhaustive AI Script that covers from 10th-nearest to nearest enemies.
^^; The ones in my IWD were only from 4th-nearest to nearest in comparison.
Still blindly picking skills at this point. I'm basically picking based on the theme of my party, and not on game efficiency.
^^;
Cheers.