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Old 04-12-2008, 03:10 PM   #4
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Arrow Re: (IWD2) A New Adventure

Quote:
Originally Posted by Aerich View Post
Ah good. New/old blood. Long time no see, Slaytern.

You're not really missing anything but frustration by not having a material manual. It's poorly written and sometimes inaccurate, and was clearly thrown together at the last minute.

A note on feats: Improved Initiative is "broken" and has no in-game effect other than to make one waste a feat on something that is truly and utterly worthless.
Flawed as the manuals may be (in a time-honoured gaming tradition), they are still useful as a base of reference. I am not of course, going to quote it as THE Holy Writ.

I mean, we have to start from somewhere, and I would rather not start from scratch. I could in theory, extract all the spell files using NearInfinity and examine the values, but I would probably go mental before I reach the 100th spell. Even the extensive BG2 Spell Reference (may it rest in peace) uses the manual descriptions as a base, only modifying the inaccuracies and adding/amending as when needed.

Many thanks to ZFR again for the .pdf file. It was very helpful.

As for the game at hand, my first run is going to be a themed-run on Core Difficulty (and a self-study on how the AI Scripts work). Once I get a feel of the game, the second run will most likely be a powered-run on Core Difficulty (with actual implementation of self-created AI Scripts).

HoF-mode can wait... for now. My ultimate goal is to achieve what I managed to achieve in the original IWD. AI Scripts that can beat the game on HoF-mode without cheating. I still find it very satisfying that my IWD-party managed to defeat the final HoW Boss on HoF-mode without any intervention on my part. It was like watching my very own epic 2D-sprites action-movie (what would he/she do next?)

AI Scripts would make all the repetitive spell buffing less of a chore too. :heh:

Cheers.
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