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Old 03-11-2008, 02:50 AM   #17
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
Default Re: Report the current bugs/errors/oddities in EFU

Simple answers to some of these:

The merchant on 15 uses the appraise skill, if your skill sucks, he has a ring...

The spawns on 9 are still triggered spawns, and the stuff won't spawn until you go through the triggers, which are all located on the coming in from level 8 side. A simple fix would be to place all the spawns on two triggers, one on each entrance. A more complicated fix, but much more efficient, would be to simply spawn them OnEnter, and I have a script set for that. Will take a bit of work to set up, but once done, a lot of areas that are populated now will be totally empty until a player is in there.
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Interesting read, one of my blogs.
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