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Old 03-02-2008, 12:04 AM   #11
Mozenwrathe
Symbol of Cyric
 

Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 49
Posts: 1,214
Ironworks Forum Re: Report the current bugs/errors/oddities in EFU

here's one -

there is a faction problem still looming with Level Fifteen's "dirty pair". whenever you start fighting the Ferragons within the room that contains Kiliam and his sorcerer companion, Kiliam and the sorcerer then attack the PCs and slay them mercilessly instead of aiding them in defeating the Ferragon


and another -

the osyluths inside of The Pit (sublevel in Level Thirteen's The Drow City) do not decay when slain. the same error occurs with some of the Xanather guardsmen inside of Skullport's Expanded Southquarter inside of Level Three.


oh, and an oddity for you -

some keys are automatically removed from your inventory when used, while others are not. keys (I personally believe) which should automatically be removed from your inventory are the following:
- Demonic Guardian's Key
- Thirteenth Door Key for the Drow Proving Ground
- those keys used on the Haunted Isle
- Cyric Leader's Door Key
- "Choose Well" key on Level Eleven (which I believe it does already)
- the Captain's key for the ship on the way to the Haunted Isle

Of course, the easiest way to deal with this is for every key to automatically be used and lost from inventory. Sure that would bite for trying to get through some areas like Level Thirteen and Level Twelve. I have no idea how would you go about correcting the issue. Maybe with a list of keys and the doors they correspond to?
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There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you.

Last edited by Mozenwrathe; 03-06-2008 at 11:41 AM.
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