Quote:
Originally Posted by Uatu
Lots of nice sprites there! Sprites are a lot of work! (You are right, the last sprite does look a bit Eye of the Beholder-ish...  )
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A friend from school played EoB very frequently and I remember that there were some undeads with armors that had some "Samurai-elements". Though I also liked EoB somewhat (especially the looks), I always prefered RPGs where you have time to think before attacking/defending/spell casting/fleeing...
Quote:
Originally Posted by Uatu
Your combat system sounds very interesting, Dinonykos...
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Don't expect too much.
So far, it is a combination of a few Logic-Blocks (and text events). It works like this:
Player is asked whether he wants to attack "berserk-style", normal or "defensive-style".
Party's total Thaco is checked, a random value is substracted (and a bonus or malus depending on the chosen attack style).
If Thaco is lower/equal than a specific value for the opponents, the party wins one round. If "berserk-style" (Thaco is reduced) was chosen, the party members lose a random amount of HP based on the specific AC.
If Thaco is higher than a specific value, the party members lose random amount of HP based on the specific AC. If one party member dies, the battle is automatically lost.
The number of rounds varies with the specific monsters. I thought of including a HP-system for the monsters, but that is too complicated for me right now...

After a lost or won battle, the party (pre-generated characters) is shown either happy or sad and beaten...