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Old 02-22-2008, 02:58 PM   #7
garrison
Manshoon
 

Join Date: February 10, 2008
Location: New York
Age: 54
Posts: 152
Default Re: as seen in the Waterdhavian Post...

Quote:
Originally Posted by Unglaublich Verwustung View Post
The only problem with the above method is that you cannot RPG this way as there is no way to justify knowing that you need to get Krung's armour, return it, not sell it etc.
A night's rest has lightened my mood, but you have captured the crux of my criticism: a new solo player must commit a large block of time to fight, with neither map nor guide, from level three to ten, only to meet almost certain failure at level eight. Doing this once is a challenge, doing this two or more times seems like a design flaw to me. One true seeing ability and your invisibility would be as useless as my hiding in shadows (although I did sneak past many L8 baddies).

Would it be a terrible thing to put shadow armor in the store down there, a shortcut from the inn to the next level, or something to help juggernot's live to play again? I don't mean live as in respawn but rather as not being soured on the game from frustration. I like EfU enough that I will probably try the 'solo run' again but I doubt it will be soon. I am, however, eager for a multiplayer experience.
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