Quote:
Originally Posted by Illumina Drathiran'ar
See, I always see that as a problem! I need to destroy the orb at the moment I'm ready to unleash on the Warden, because I'm not going to let some NPC take credit for my kill.
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Ditto! Not to mention that once you kill the warden you can no longer enter those other planar rooms, so you miss out on loot and XP. Myself, I always try hard to clear all the planar rooms (with shadowed or invisible characters so you don't activate the Warden and his group) before finally having one person stay back to destroy the orb while the rest of my gang, buffed and hasted, prepares for the final assault.