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Old 02-14-2008, 08:17 AM   #58
Funky Dynamite
Zhentarim Guard
 

Join Date: July 11, 2005
Location: Saint Louis, Missouri
Age: 51
Posts: 393
Default Re: DC Tutorial: How to create a combat event

Okay, stand back, guys, this's gonna be long. Wait, lemme condense it.

Text Statment
=Quest (#3) in progress, Always, Once only
<-LONG- series of text events, same as above....>
>Combat
=Quest (#3) in progress, Always, Once only
+nother long series of text events, same as above....+
>Camp
=Quest (#3) in progress, Always, Once only
>Pass Time
=Quest (#3) in progress, Always, Once only
>2 moreText Statments
=Quest (#3) in progress, Always, Once only
>Quest Stage
=Always, Always, Once only| Quest #3, Automatic, Quest is Complete upon Accept
>Guided Tour
=Always, Always, Once only
>Quest Stage
=Always, Always, Once only| Quest #4, Automatic
>Text Stament (original statement, basically "hi"
=Always, If Event Doesn't happen, Once only
>Text Stament (original statement, basically -useless conversation-
=Always, If Event Doesn't happen, Once only
>Text Stament (original statement, basically -useless conversation-
=Always, If Event Doesn't happen

Is this right? I haven't laid in the nightime event though....
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Last edited by Funky Dynamite; 02-14-2008 at 08:21 AM. Reason: forgot something.... :/
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