View Single Post
Old 01-31-2008, 06:11 PM   #35
Funky Dynamite
Zhentarim Guard
 

Join Date: July 11, 2005
Location: Saint Louis, Missouri
Age: 51
Posts: 393
Default Re: DC Tutorial: How to create a combat event

Quote:
Originally Posted by manikus View Post
Normal events are the easiest to prioritize.
Let's say there are three events at a specific coordinate. We will call them "A", "B" and "C".
Set A as your top level event. A will only occur if some criteria is true, such as a quest. Set the chain trigger to "If Event Does Not Happen". Now add B and set it to occur if its criteria is met. Set its chain trigger to "If Event Does Not Happen". Now add C and set it to occur if it's criteria is met. That should do it for you.
Okay, I'm not quite understanding....
I'm going to expand on your example, if I may...
Let's use...
A=Talk Event (happens when party first arrives in town)
B=Quest Event
C=Shop

Are you saying:
Talk Event
If Event Does Not Happen
Shop Event
If Event Does Not Happen
Quest Event
If Event Does Happen

Is that correct?
What if I wanted to add a fourth event in there? Would it be...?
Talk Event
If Event Does Not Happen
Text Statement (Shop is closed)
If Event Does Not Happen
Shop Event
If Event Does Not Happen
Quest Event
If Event Does Happen

Is that right?
__________________
"Where does he get those wonderful toys...?"
"Why, I sell my soul, of course...."
Funky Dynamite is offline   Reply With Quote