If he can detect them he should be able to disarm them as well...
Once the trap is highlighted in red, click on the thieving button again. That's the one you use for picking locks and pickpocketing. An icon that looks like a wheel will appear in the place of the cursor (like when the stars and moon icon appears for a spellcaster who has selected a spell). Place the icon/cursor over the trap and click and the trap will be disarmed.
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