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Old 01-28-2008, 09:27 AM   #26
Funky Dynamite
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Join Date: July 11, 2005
Location: Saint Louis, Missouri
Age: 51
Posts: 393
Default Re: DC Tutorial: How to create a combat event

Quote:
Originally Posted by manikus View Post
Do you mean games like RPG Maker and that genre? I always found those switches very confusing.

I'd be interested to know if anyone has any experience with the Bard's Tale Construction Kit and how it works. (I guess I could d/l it and see, but I'm feeling lazy. )

The other project I'm involved in, RuneSword II, which is also an open source game engine/editor does not use switches, but uses scripting quite heavily, much like NeverWinger Nights and other more modern U.S. RPGs.
*nods to RPG Maker* Those switches are very much more easier than they appear. To be honest, DC is quite confusing to -me-. But, confusion, like everything else, is a matter of perspective....
I'm not saying DC is bad, by no means. It's just..different...than what I'm used to.
Anyway, what Bard's Tale are you guys talking about?
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