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Old 01-25-2008, 12:04 PM   #23
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
Default Re: DC Tutorial: How to create a combat event

Quote:
Originally Posted by Funky Dynamite View Post
No, not FRUA, other makers I've worked with. The events work with switches.
Y'know...flip this switch on and then this one off....
Do you mean games like RPG Maker and that genre? I always found those switches very confusing.

I'd be interested to know if anyone has any experience with the Bard's Tale Construction Kit and how it works. (I guess I could d/l it and see, but I'm feeling lazy. )

The other project I'm involved in, RuneSword II, which is also an open source game engine/editor does not use switches, but uses scripting quite heavily, much like NeverWinger Nights and other more modern U.S. RPGs.
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