Re: DC Tutorial: How to create a combat event
And what I meant by verstility of events is they're not as verstile as I'm used to....
Okay, for example, suppose I make a event that prohibits you from going to up the stairs without a key, ie the event happens when you don't have the item. You buy the key from the innkeeper and hence you are to go up stairs (teleport to the second floor). Problem is, I'm stuck with the stupid key all game. I can't get rid of it because the event will activate once again and keep me from going up the stairs. For the life of me I can't figure out how to "turn" an event "off." Is there a way to do that, keep an event from functioning, simply?
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