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Originally Posted by Funky Dynamite
Actually I was thinking about making the pet a ranged weapon. (You know, ready it during battle, when you fire it, it has the animation of the animal attacking the enemy?)
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ya know, this would be another place where "item" saving throws would come in handy. And this is an interesting idea, FD, which you might want to detail more (if you haven't already

). You have an item (that is a creature) that you can attack with. Would that item (creature) would have its own HP?
DC cannot have an attack that does damage beyond one combat round except for poison. I think there should be a multi-round attack ability that the designer can use. It would be checked at end-of-round and do the proper damage then. Heck, the poison ability could be re-done as a multi-round attack; and the ability to do carry-over damage would eneable spells like "heat metal" or "melfs acid arrow" or other spells/abilities that do damage for more than just "instantaneous" HP loss. In fact, I already submitted this as a feature request over at sourceforge.
As another option, you could make an NPC that would be the creature. If you don't want swapping items between your player's character and the "creature" make the players use premade characters and make the "creature" a character type they cannot pick (like you make your pre-made PCs all types except, say; druid; and give the "creature" druid only items)
-SilentThief