Quote:
Originally Posted by manikus
I don't like the MMOs, too many idiots.
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ROFL, just like reality!!!
Quote:
Originally Posted by manikus
That aren't that many new games that come out that interest me...So, how many good(looking) RPGs or strategy games come out a year? If they look really spiffy, I might ask for it for X-mas or as a b-day gift, but typically I play for an hour or so and start thinking, "How can I do this in DC or Neverwinter Nights?"
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Yeah, I understand this! The time I devote to (Xbox) Morrowind: Elder scrolls 3 has made me desire more from our DC (like the mark and recall spells, you "mark" a place with the first one, then teleport back to the spot with the second). I also compare the way morrowind handles quests(and they do a good job; but I think I'd do better

), and you could do the same thing in DC without any real trouble. The biggest problem I have with any of this style of games is they generally have a quest like this: Go here and get (whatever) item, go there and kill someone. Its really not all that thought out.
As for MMO's, I think that the idea of multiplayer online or over wifi is the way to go. I mean, it would be awesome to do the AOL/Goldbox style neverwinter knights. I understand there are "too many idiots" and thats a problem in general with our world

, but it is a little lonely playing FRUA or Goldbox games by myself.
Now as to what I think the "ultimate" style game would be, it'd be multiplayer and feature several user-defined organizations (or guilds) that are in a constant power struggle. These guilds (what we'll call them, even tho they are just a collection of ppl) are set up quests by thier leader/god/whatever sets up these quests. It could be to assassinate a different guilds member(s), get an item from thier possession, or two guilds given the task of getting the same item (even belonging to a 3rd guilds members). The leaders/gods or whatever could be people who are developers (or players who've attained "godhood") and they come up with the types of guilds, the style of clothing, the spells, the items, abilities, and the quests. They's have to have some kind of balance to thier powers so as to not make a type of character too powerful, and yet still have something that is the norm for RPGs is the ability to better your abilities.
SilentThief