Re: Humans....
Thanks, guys. I sat down with the program, played with it, and got it to work.
How do you change the names anyway? Do you just change the .txt files in the folder?
And I'll keep the thing with editing the races in mind, thanks....
Yeah, UA was a dream come true, and it worked great. I -loved- "Heirs of Skull"...er...Keep, was it? It gave birth to alot of cool characters I later went on to play in tabletop campaigns, and still do to this day. And it has been a good 13 years.... Funky Dynamite...Lady Highcrown, my paladin.... UA was good to me...though was still a bit limited to my tastes. You couldn't change the weapons...(I had to take a hex editor go into the program and actually change the names of some of the weapons...), you had to make a fantasy game (I had limited resources at the time). I'm used to working with other game editors where you basically start with a blank state. When you make a character, you make their class, give them custom skills, have them be able to equip anything you want. In that aspect, UA (and DC) is limited, but what I like about DC, is what these editors lack: that distinctive D&D feel. That's why I work with it. While those other editors are good at making console style games, if you want to make a D&D game, DC is your best bet.
I'm still waiting for a full spell list and an actual working Belt of Giant Strength, but that's neither here or there....(I tried making a Belt myself, but it doesn't seem to work, I don't know if it's something I did or if it's the program itself. I have to get in there and fiddle with it....)
Incidentally, I haven't looked, does DC have Staff Slings?
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"Where does he get those wonderful toys...?"
"Why, I sell my soul, of course...."
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