Quote:
Originally Posted by Uatu
(If not, at least instant game-over when one of them do die))...
|
This can quite easily be realized (I have posted a logic block for this at Manikus' forum - Manikus had to correct something if I remember right...

) and I will do exactly this in the "adventure game adventure". It may be a little rude/abrupt for the player, but I will include a reasoning for this in the background story (something like: "If only one of your team members dies, the whole mission will be considered as a failure...").
Concerning the icons: Like I told I will also do a kind of "hack&slay" RPG including combat where all the icons will be included. But I also want an adventure without slaughtering that I can for example give to my teenage nieces/nephews.