Thread: Happy Paladin
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Old 11-08-2007, 05:44 PM   #5
Roboghost
Manshoon
 

Join Date: May 15, 2002
Location: California
Posts: 216
Default Re: Happy Paladin

Near Infinity works great at editing for me. There's quite a lot of "Unknown" labels, but it still gets the job done for most of what you want to do. One thing I can't figure out is how to use to hit and damage against specific alignments or races, etc. The Pale Justice is a mystery to me on how it uses its +7 on evil...

Anyway, the protection from confusion is a cool idea, but I figured to keep it modeled closely to the Pale Justice. I summon creatures to attack those Umber Hulks. My main objective was to be able to attack those Wailing Virgins and Eye of Beholders (they can still turn you to stone - but I keep a Stone to Flesh or two handy for THAT.) There are two normal game items (one random) that protects against the dreaded Finger of Death, so it doesn't need to be included with the sword as well.

My sword is basically:
Carsomyr +5 and Pale Justice and Long Sword of Action +4 and then some...

The most important thing is that you get the +1 attack for a paladin - they really need that for HoF mode!

I've actually made some other items for my paladin such as:
1. 100% Acid and Normal Weapon Immunity Armor
-This allows acid spells and those bomb beetles (I've made it immune to the fart spray from them)
2. 100% Fire Shield
-This allows for fire spells

The bottom line for these two items is that is bites that you can't use area effect spells when your fighters are around...

Don’t worry: I’ve actually gave the bad guys better stuff too – the Drow now carry +2 (Life dagger & long sword) weapons instead of +1 weapons. It took me hours and hours to beef the baddies up, but it will be worth it in the end. I even gave those Neo Orog Generals a +2 weapon – yike!

Finally -- all those missing items that were never put in -- they are there now (yee haw). I've modded the heck out of so much stuff that it will be a whole new game when I play it! A good example is the Svian's Club - I added 5% chance of Slow {like you break a bone.} Just a little bit here and there makes a difference. I'm fearful of going near Fleezum - he has a +3 sword and a better shield now ; )

Last edited by Roboghost; 11-09-2007 at 04:01 PM.
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