Something that has been bugging the heck out of me lately is all the loose-ends and unfinished/scrapped quests that Bioware left (or left out) of Shadows of Amn. I think it's time for a mod to patch up these "holes" and help bring some depth and closure to some of the NPC's.
For once, I'm stepping up and am willing to undertake this project. I've bugged all the modders long enough, and I think it's time that I figure out this whole Infinity Engine for myself. What I really need is content advice. I've only played through the game once, so I'm far from an expert.
So, if you guys are willing to help with dialog and/or content suggestions, I'll take care of the dirty work (scripting, packaging, distribution).
Here are some ideas that I've come across so far:
1) Mazzy's redemption of Korgan in ToB
2) The kidnapping of Boo (Minsc's cut quest)
3) Haer'Dalis and the murder implication
4) Haer'Dalis and the summoning wizard
5) Aerie kidnapping and turning into a bird
6) Viconia in the Underdark
7) The Twisted Rune
8 ) The Slavers
9) The bridge district murders
10) The sewer illithids
11) The Roenall plot
12) The Wizard Mekrath
13) Kalah, the circus gnome
14) The red wizard on the docks and the graveyard mystery
15) The Harper imposters
16) Pai'Na and the Spider Bane quest
17) Alva & Tiro at the Crooked Crane
18 ) The Riatavin delegation
19) The black lotus seller at the City Gates
20) The missing lenses of the Rynn Lanthorn
21) Firkraag and his interest in CHARNAME
I'm sure there are many other "incompletes" out there, which I'm hoping you all can help with.
I'm tentatively calling the project "Unfinished Business," but that, like so many other things, is open to suggestions.
(BTW, at present, this mod will NOT add any new kits, areas, recruitable NPC's, or spells. New items will only be offered if they are vital to a quest--don't expect any uber-items)
[ 07-03-2003, 04:27 PM: Message edited by: icelus ]
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