Happy Paladin
I don't see any posts here in the new section, so...I'll tell ya what I'm up to now for my IWD adventures.
I'm bored [yep] with the normal game - even in HoF - so I've been modding the game myself for fun. I eliminated all the random stuff {I've always hated that part personally -- I don't mind the random stuff for low level spells, and other miscellaneous items like BG1 did, but not the good stuff.}
Anyway, I wanted to improve the Pale Justice for a Paladin [some of the immunities are pointless due to HoW version of the Paladin with their Divine Courage at level 3], so I modeled it after a BGII weapon - the Carsomyr +5 - and came up with something...wonderful...powerful, but not too powerful if in HoF playing mode:
STATISTICS:
Damage: 2D4 +5 (+2D2 fire)
THAC0: +5
Damage type: Slashing
Armor Class: +2 bonus
Resistance Bonuses:
+5% Resistance vs. All Physical Attacks
+30% Magic Resistance
+2 Save vs. Spells
Special: +1 bonus attack per round
15% of all hits cast Cure Moderate Wounds on the user
20% chance of Power Word: Silence on the target
Immune to level one spells, Dire Charm, Hopelessness, Mournful Wail, Undying Lament, Death Knell, and Death Ray
Weight: 12
Speed Factor: 2
Proficiency Type: Great Sword
Type: 1-handed
Minimum Strength of 17 required
Only Usable By:
Paladins
You can use this for your own ideas and carry on (the 17 idea came from Ajantis of BG1 fame.) I also fixed items here and there along the way such as Misery's Herald - it was not Cold Iron (fixed) and didn't cause 10% Horror (fixed) {though I'm not sure if Cold Iron mattered, but makes the weapon much more fun and realizes its weapon history much better and all.}
Last edited by Roboghost; 11-09-2007 at 12:28 PM.
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