Thread: To SixOfSpades:
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Old 06-30-2003, 06:15 AM   #5
Zuvio
Gold Dragon
 

Join Date: May 19, 2002
Location: Blessed are those who are not....
Age: 43
Posts: 2,556
Quote:
Originally posted by D*Ranged:
quote:
Originally posted by SixOfSpades:
The "Spirit Weapons" patch is something that only makes the slightest bit of difference if you're playing a Totemic Druid: Normally, your Spirit Animals have their melee attacks rated as Normal weapons, which means there's quite a lot of stuff in the game that they can't hit. The Spirit Weapons patch raises the level of enchantment to +5/+6, depending on which animal you get.
The patch can be found here.

As to the ethics of it......It's certainly more than I would have done. True, the Spirit Animals are way too kickass to be wandering around with pansy-ass Normal weapons, but.....+6??? I just don't see a Level 9 Druid summoning a critter that can hit the Lesser Demon Lord. I would have set the enchantment to +2 or +3 and left it at that.

As to whether it was "a disaster" as far as potentially corrupting your game, I doubt it. Bugs are almost impossible in such a tiny MOD, and Sorcerers.net isn't known for hosting buggy wares anyway.
Thanks for the reply, but you failed to answer one question.

Did I copy that Spirit Weapons patch into the right folder?
[/QUOTE]My apologies for intruding, but .... LoL !
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